Our dragon will be bone-white, naturally.įor necromancers Constitution is a dump stat-in fact it is beneficial for necromancers to have as low a constitution as possible. You have a loyal servant/bodyguard, and when it inevitably falls apart you just go dig up a new servant.ĭragonics get a handy breath weapon, useful if an enemy gets too close. When your followers die, you release them to their afterlife-as a result they fight for you with greater potency. Perform seances to commune with the spirits of the dead, gaining useful information. Your skeletal minion isn’t the most impressive of your array of undead friends, so use it more as a disposable bodyguard than as your main offensive ploy. Hang back, and flood the battlefield with undead. Necromancers aren’t known for being tough (quite the opposite), so avoid getting into situations where you are a target. You also gain a benefit from the wasting away feature, giving you FIVE death saves to fail before you die, and an identical number of last gasp saves. Like a wizard you can pick new spells at the start of each day (so this build has only ‘suggested’ spells, rather than an inviolable list). You can cast your spells as rituals, so look forward to ritually raising graveyards full of workers to build a tower for you. Meanwhile your feats focus on improving your loyal skeletal minion, and getting the most out of a negative constitution modifier via the wasting away class feature. You’ll even end up with powers that kill enemies and bring them back as undead under your command. The spells you have tend to focus around improving the abilities of your undead followers, or summoning even more of them. I’ve called this build ‘death-grip’ because leader-of-undead-multitude is a bit of a mouthful. This necromancer build is all about maximizing the number and potency of your undead followers. DEATH GRIP NECROMANCERĭownload the Death-Grip Necromancer character sheets here. More than other classes, the necromancer helps to define the shape and terms of a battle. The necromancer has aspects of battlefield control (by deploying undead servants to engage enemies, and hindering enemies via spells), healer (via things like channel life and deathknell), and part buffer (via the various turn-into-undead spells). This class is for players who like things a little darker, and can handle a bit more complexity and decision-making than is found in most other classes. The Necromancer: digging up old acquaintances and making new friends! Stats are based on the point-buy method, and the characters have no non-standard elements. ASH suggests how the builds might be used, and offers tips on playing each character. In this series by ASH LAW, we feature two different builds for every 13 th Age character class, at all levels.
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